Projects

For this full CG shot, I handled all aspects except the building models, which were from KitBash3D. I started by building the scene in Maya, refined the terrains in World Machine, and modeled the trees in SpeedTree. I set up the lighting, scattered the vegetation using MASH in Maya, and rendered with Redshift. The matte painting was created in Photoshop and projected in Nuke.
This shot was created in Unreal Engine 5, combining terrains made in Houdini and Gaea with a spaceship entrance modeled in Houdini and trees crafted in SpeedTree. 
I assembled and rendered the entire scene in UE5, finishing with compositing in Nuke.
This shot is part of my master's final major project. I developed the story concept, modeled the room and props in Maya, and handled the set dressing. Texturing was done in Substance Painter, with subtle typing animation added for the shot. I completed the lighting and rendering in Redshift and composited in Nuke.
Responsible for all aspects.
Responsible for all aspects.
Responsible for all aspects.
Snowfall in a Galaxy Far, Far Away: A UE5 Short

 

During my master’s, I created a Star Wars-inspired short in Unreal Engine 5, focusing on a snowy environment. I used the Niagara system for snowfall, Megascans for mountains, and finalized the animated sequence in Nuke. This project highlighted my skills in UE5 and visual storytelling.

DECEMBER
2024

Fractured Horizons

This a short animated film created for my MA final major project. I was responsible for all aspects, including modelling,animation, texturing, lighting, rendering, and compositing.
Software: Maya, SpeedTree, Houdini, Unreal Engine 5, Nuke,Kitbash

We need your consent to load the translations

We use a third-party service to translate the website content that may collect data about your activity. Please review the details in the privacy policy and accept the service to view the translations.